

- #Splinter cell chaos theory controller support Pc#
- #Splinter cell chaos theory controller support series#
I'm playing through Chaos Theory on PC for the first time right now and I made a pact with myself not to just go around headshotting dudes because that would take the fun out of it. This game is going to to be right in line with the current crop of Tom Clancy games and really everything that Ubisoft puts out these days.Click to shrink.This is very true. I’m not interested in playing dress up with Sam Fisher or other more generic agents, I don’t want loot or upgradable gear beyond what was in games like Conviction, I don’t want to build a deck of cards with cards that help me stealth better, I don’t want dailys, I just want a new SC game but that’s definitely not what we’ll be getting.
#Splinter cell chaos theory controller support series#
Play around with mechanics and map design for sure & include multiplayer but largely keep the series what it was. I’m not inherently against service games but I think Ubisoft’s approach to GAAS is among the worst out there and I’m just not interested in SC GAAS.

Considering AC is the only single player series Ubisoft makes anymore and they’ve still managed to turn that into a service game this will absolutely be a service game. The tragedy here is I don’t trust modern Ubisoft to make a good SC game.

It is more like Splinter Cell: Stealth Action Redefined (1) because of the forced action & stealth sequences in the game. Blacklist improved upon the linear Singpleplayer level design, but still lacks in comparison to Chaos Theory. The best part of Conviction was Deniable Ops, because of the sandbox levels. It was definitely better than Conviction in this regard and I really appreciate the team going back there. The next Splinter Cell would need something like MGS: Ground Zeroes with far more detailed level design, in my opinion. The next Splinter Cell would need to follow this design philosophy strictly and build upon Splinter Cell's gameplay strenghts.Ī Splinter Cell: The Phantom Pain is something that fits perfectly into the world of Ghost Recon and I hoped they would do something with it in Wildlands. Chaos Theory is regarded as the best Splinter Cell because it put the decision making into the player's hands and opened up the mission design as far as possible. There is to much Ludonarrative dissonance in this game. The enemies in the next mission, provided those guards are coming from the same company, might mention this situation in a conversation and might also have havier armory and weapons to save the place.īlacklist had to much situations, in my opinion, that forced the player into something the player might have never done otherwise. Like your last missions didn't go as planned and you had to use your weapon to defend yourself against some guards. There are so much possibilities to make those objectives more interesting by being interwoven into other missions and make the environment & AI react to your actions more actively. If I am not mistaken your team hinted at those extra objectives in the briefing. It extended the intelligence gathering, which should be your primary goal in Splinter Cell and if you digged deep enough, you could also explore extra objectives. Chaos Theory had secondary objectives which fitted well into the mission. The secondary objectives in Blacklist are pretty much always the same. Click to shrink.It was definitely better than Conviction in this regard and I really appreciate the team going back there.
